DSDanny Sullivan

I build products
that ship.

I take ambiguous, early-stage problems and turn them into production software—fast. Right now I’m building the generative-AI systems that help fans see and trust their seat view before they buy.

Currently building

Visit BumpSetBook

A simpler way for volleyball clubs to manage lessons, camps, clinics and their shared calendar. I’m building it as a volleyball parent who’s seen the coordination get scattered across texts, spreadsheets and payment apps.

What I do

I own products end to end: find the useful problem, shape the experience, build the frontend and backend, wire up the models and infrastructure, ship it, and measure what happens next.

I work agent-first. Claude Code, Codex, Cursor, and Gemini are part of my day-to-day development loop—not demos off to the side. The point is more leverage, faster learning, and better software in people’s hands.

A few things I’ve built

01

Seatview

An end-to-end system that generates, classifies, and publishes AI-transformed seat-view photos at scale, so fans can trust the view before they buy.

Python, cloud GPUs, S3, CloudFront, GenAI

02

Creative Hub

A self-serve internal product that lets content teams source, generate, and publish section-photo coverage without an engineer in the loop.

Next.js, TypeScript, AI workflows

03

Venue intelligence

Agents that find photo-coverage gaps and reference candidates, plus an SVG-to-GeoJSON pipeline for interactive venue maps.

Agents, Snowflake, Mapbox GL, WebGL

Tools I reach for

Build: TypeScript, Node.js, React, Next.js, Astro, Python

AI: Claude Code, Codex, Cursor, Gemini, Grokbot

Ship: AWS, Vercel, Snowflake, Supabase, Statsig, Temporal, PostHog

Plugins I always use

Before Gametime

At Pluralsight, I was a senior creative technologist, Staff Author for Generative AI, and curriculum manager. I built internal AI products, created hands-on learning experiences, and pitched new products to leadership, the C-suite, and the board.

Before that, I built curriculum at 2U and software for healthcare and media companies. Before tech entirely, I played professional baseball and taught special education.

2026—NowGametime

Product Engineer

2022—2026Pluralsight

Sr. Creative Technologist · Staff Author, GenAI · Curriculum Manager

2017—20192U

Sr. Curriculum Engineer

2012—2017UltraLinq + Creative Loafing

Software Engineer

Education

MA in Education and Human Development

George Washington University

BA in Psychology

George Washington University

Full Stack Development

Flatiron School

Have a hard problem
that needs to become real?

Tell me about it. I’ll tell you honestly where I can help.

hello@dannysullivan.ai ↗